Tuesday, January 20, 2009

Design - Theater Sets

Just about done with the first set design experience. It's something I've wanted to get in to for years but haven't found an opportunity.

It's definately been quite the experience. Set design is very conceptual, which is something I really like, but like anything that you design, you can't fill in the gaps until you're building and to some degree using the design. In the case of the play, as we've finally got the major structures built we're realizing that we have gaps due to the ability of a few major things:
The desire of those with the knowledge to build to actually build the thing
The time
Not having worked closer with the Director and Assistant Director (due to the gathering of us so late in the game)
Struggle for control
Non-volunteer (meaning paying job) deadlines

I think the most frustrating and exciting part of the experience is thinking about how in future plays we might worker closer with the production team and really have the set be an integral part of the movement of the cast. This seems desirable b/c that way they wouldn't have to:
Close the curtain (particularly important when there are multiple quick scene changes
"Turn down the lights" which leads to the ability to see the set being changed

I'll follow this post with an image of a backdrop not being used in the play due to the theater not having available fly's in the places we need. The back drops are 32' long x 8' high (four panels each at 8'x8'). Once the play actually opens (Thursday) then I'll get some more photos of the set actually up. It's very minimal, abstract and at the same time Bauhaus, or at least that's how I see it.

Cheers!